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Topic | Finally playing Edgeworth 2 (spoilers) |
colliding 05/13/21 7:10:05 PM #46: | Image taken from Tumblr user davidcamacho. I had completely forgotten about Little Thief, but playing the final section of this godforsaken case reminded me that I have some issues with it. I like the idea of re-creating crime scenes, but having to switch between different backdrops, investigating everything, connecting all the logic, deducing the exact contradiction that the game wants you to deduce it can be fun but it can also be extremely annoying. Here, an annoying part is figuring out what exactly to deduce is "missing" from Keyes' setup: the weights, the pulleys, or the rope. Turns out I have to deduce the rope, even though all three are messed up. The culprit used Some end-of-case spoilery thoughts: As obvious as This is a nice palate cleanser after most of the case itself, which is not good! This one reminded me so much of E1-5: some truly interesting twists and compelling moments, but far too drawn out. I am also still bothered by the game hiding important information that should be "discoverable," like the secret compartment in the chessboard and the hole under the bed. At the end, Ray asks Edgeworth to seriously consider switching teams and becoming a defense attorney. Should he return to his original childhood dream before he was tainted by Von Karmas influence, or should he continue his mission to pursue the truth through prosecuting? Well see next time in Ep3. --- while you slept, the world changed ... Copied to Clipboard! |
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