LogFAQs > #953474510

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, Database 8 ( 02.18.2021-09-28-2021 ), DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicI just played and 100% every Shantae game in a week. AMA. (abilities spoilers)
Tyranthraxus
05/02/21 1:33:35 PM
#2:


Genie Hero. This game further simplifies the world structure by having it play out more like classic MegaMan. After completing a stage by which there is no backtracking past certain divisions and defeating the boss at the end, youre rewarded with a powerup. You can go back to the world youve beaten to get new items that you couldnt get before without the powerup (although in MegaMan this was usually just things like a 1-UP). While you can warp out from anywhere like Pirates Curse, this game is also kind enough to provide a warp dance letting you skip around levels so you dont always have to replay the same area repeatedly if you know you just need something from the end of the level. There are also several utility dances like a dance that damages enemies, dances that make you drop oranges, and other stuff. The DLC is pretty good but its essentially just the same game all over again with different characters kinda like how Castlevania has Richter Mode. The Risky DLC Im pretty sure is just an excuse to have Risky in a bathtub the whole game wearing only the bubbles as convenient censoring. The Friends to the End DLC is basically Trine but in the Shantae world. Friends to the End is straight linear. You can go back to pick up a missed collectable but everything is obtainable in one shot. Both DLCs change up the levels dramatically to accommodate the different abilities the characters have and the Friends to the End actually has new levels entirely. I did not play the costume DLC at the time of writing this but I might give it a shot at some point later.

Seven Sirens. This game returns us to the open world that we see in the GBC and Riskys Revenge original. It features 8 warp points to go around the world which you need to go to in order to warp. Theres no Pirate Flare or Whistle like the previous two games. Transformations are in the game but are not accessed through dancing but rather woven seamlessly into the game play. Need to do a ground stomp? Well theres no need to transform into an elephant and jump. Just jump and press down twice and youll do the stomp with the tortoise. Charge attack is the same way. Just hold the attack button for a bit and release to transform as the tortoise and smash away everything in your path like giant koopa or something. Dances are not gone, however, but function more like magic spells that you cast. 4 in total with different effects. One to reveal secrets, and 3 others to have some effect + can activate several interactable items for secrets and progression. Due to the combative nature of the dances, the game no longer freezes time while you dance so when trying to use the dances offensively youll need to get to a safe place for a second or so. Monster Cards replace the series pre-existing talismans (or skill ranks in the case of Pirates Curse) which only 3 can be used at a time and theres a wide variety to enhance various abilities or general utility such as shop discounts, and not losing any health when you die to spikes. The monster cards just straight up drop from the monsters so theres no need to go hunting for them. Just kill the monsters repeatedly until they drop one. Cards for the bosses exist but must be traded for with the Nugget collectable items. 50 in total.


---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Topic List
Page List: 1