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TopicHearthstone: New Core Set and an expansion I guess
metroid composite
04/09/21 1:16:23 AM
#297:


Camden posted...
I'd rather just make it so that Tickatus doesn't work with Whyshuarrjay then
Yeah, that would fix quite a few problems.

LiquidOshawott posted...
Then I guess Mill Rogue truly was the scourge of the meta
Mill rogue is unironically still a deck in wild that I face from time to time. And yeah, it's got some super polarized matchups, crushing some control decks.

But that's fine cause it's not very popular.

LiquidOshawott posted...
But in all seriousness, the average game is over by turn 8 or so, or basically decided by then. I feel like Blizzard doesnt like long grindy control matchups and has tried their best to steer clear of them.
I think that's a reasonable goal but...

  1. If that's their plan they forgot about Priest lol
  2. Tick came out in Darkmoon Faire, filled with old gods who have a turn plan sometime between turn 11 to turn 15. Even after reaching 10 mana it's not always correct to drop a N'Zoth right away, for example, cause you might want to get more stuff in the res pool (like Scrapyard Colossus is a great elemental to bring back). And obviously C'Thun has an even slower gameplan. Just...doesn't seem like the right time to shorten control games so that they're over on turn 10?
As an extension of that last point, design-wise I think Tick is much less of a design issue now than it was when DMF launched. The focus has moved away from the old gods and on to forged in the barrens cards, and forged in the barrens is a very low mana cost set in general (only two cards that cost more than 7 mana).

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