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TopicHearthstone: New Core Set and an expansion I guess
metroid composite
04/06/21 12:49:09 PM
#247:


Forceful_Dragon posted...
If you are going to play Lunacy Mage then please don't be the dummy that casts both incanter's flow BEFORE lunacy.

The reason that deck runs four 7 cost spells (double flamestrike, double mask of c'thun) is so when you cast lunacy you KNOW there will be up to four 10 cost spells in your deck. And hopefully they will all be Nagrand Slam, but if they are Survival of the Fittest it might still be okay if you get minions from other sources.

But when you reduce your 7 cost spells to 5 cost spells and THEN cast lunacy, suddenly you are getting 3-8 cost spells instead of 5-10 cost spells. And yeah you can still get the job done if RNG favors you, but you've made your deck worse.

So it's better to cast lunacy and THEN incanter's flow because now you will be getting Nagrand and Survival (still 10 mana spells) for 5-6 mana instead of 7.

10 mana spells are good (only nagrand slam and survival)

9 mana spells can also be good (literally only Libram of Hope at 9 mana; if you're up against an aggro deck, there is an argument to incanters exactly once and then lunacy to get 4x Libram of Hope in your deck).

8 mana spells suck, there's like four of them that literally do nothing. (Jewel of N'Zoth, Idol of Y'Sharrj, Guardian Animals, and also Power Word Fortitude is bugged with Deck of Lunacy so effectively does nothing). If you incanters twice, you should think long and hard about whether you want to lunacy--basically comes down to whether you've already drawn the burn out of your deck.

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