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TopicBoard 8 #sports Discord Ranks Their Top 100 Video Games Finale: THE TOP 10
TheKnightOfNee
03/24/21 9:55:01 PM
#156:




Quick Man:
In the early 2000's, webcomics were a pretty big thing online. Bob and George was a Mega Man-themed webcomic that had a fairly strong following, myself included. I took inspiration from here to make my own webcomic in 2002. Maybe too much inspiration, as it was Mega Man themed and the personalities of the main characters matched the Bob and George personalities pretty closely. But the jokes were all original! I ran it for about two years, drawing Mega Man sprite comics that kind of followed the first two games. Quick Man was one of my favorite characters to use, as he spoke in sentences with no punctuation and turned into an annoyance for Dr. Wily. Quick Man also got very ambitious and created new robots for Dr. Wily, which were poorly made and ineffective (like Square Man, a square crudely drawn as a robot in MSPaint). It was fun for a while, until I was in college and lost momentum. Then Geocities went down and the site is gone. I still have the files somewhere, on some old hard drives and/or CDs. I'll have to see if I can dig up some comics to post.



Flash Man:
Flash Man's stage is really neat as an ice stage without being ice themed. The color-changing ground is just really slick, I guess, and is such a neat visual in an NES game of the time. Then there are branching paths. This feels like one of the more straight-forward levels in the game, but at the same time really helps show just how much variety there is among each stage.



Wood Man:
You know when you reach the boss gates, there's a block above the first one with Dr. Wily's logo on it? There's something about those that hits some strong nostalgia for me. It seemed really cool as a kid that each one was colored to match the stage (which of course comes because it's just using the stage's color palette). Wood Man has those darn roadrunners jumping at you before the gate, which slows down my ability to go fast, but lets me stop and check out that Wily box more along my way.



Dr. Wily Stage 1:
This is just such a cool stage. The skull castle appears, and then you enter a stage themed like how it's mapped out. You're outside, vaulting over walls to reach then castle, then you scale the side of the building. That one screen that requires item-1 is so memorable. And then the dragon fight, it gets a little laggy, but it's so great. The music obviously has a reputation, and for good reason. It let's you know that cool things are happening. It's a great kick off for the boss levels, and really sets the tone for the game's back half.



Dr. Wily Stage 2:
I had mentioned in my Super Mario Bros. 3 writeup how influential that game was to inspire me to doodle level maps. Those quickly turned to Mega Man maps. I would draw my own robot masters and make all their levels, and then design Dr. Wily levels. Dr. Wily levels were always full of instant death traps. I would also design transport items, sometimes using Rush, sometimes making new numbered Items like in Mega Man 2. Like the spike pit at the start of Wily stage 2, I would note how Mega Man would have to fly or jump or bounce or whatever over the spikes.

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