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TopicThe Definitive Ranking Of All Cases And Characters From Danganronpa 1/2
Suprak the Stud
03/04/21 12:10:19 AM
#84:


I also fully admit that maybe I forgot stuff so maybe some of these upcoming complaints don't have as much bearing but there is a lot of weird stuff happening around this case that I just don't get or think is explained well. Why does Makoto get a convenient plot fever? How is it instantaneously cured the next day? Is this something that is ever explained? Did I just forget it? How the hell does Kyoko know she needs to go defend Makoto from masked Junko? I do remember at the end of the case she says she can hear the god of death's footsteps and knew something was afoot. Is that...is that really the explanation we were going with? She can hear death? Even if she can hear death's loud ass clomping down the hallway, why would she leave Makoto after she fends off Junko? Makoto is like having delusions from fever and she just fought off a murder attempt. So she just goes "well back to sleuthing sleuth sleuth sleuth sleuth gotta find them clues"?

And wasn't she on the second floor dorms looking for clues? Makoto checks that place next chapter and there are like two places of interest to look at. You shouldn't have been gone all day, Kyoko. Like she misses the entire murder investigation because she is upstairs and doesn't hear the alarm go off or whatever, but then she comes back down just in time for the trial. I get the dramatic tension of what's going on, but the game doesn't really pull it off. You know immediately that isn't Kyoko's body because it wouldn't make sense from a story perspective. So the "oh boy who could it be maybe it is Kyoko!" didn't really play well with me because I had figured out almost immediately that it wasn't. She seems to be gone just to be this dumb red herring that I'm sure literally everyone crossed off their list immediately. I mean, here is what we know: everyone has an alibi besides Makoto and Kyoko. We know we didn't murder this person and move her body up to the greenhouse, so that leaves Kyoko. So then anyone with a brain knows it can't be Kyoko because there is no way the game would give it to us that easily. I don't know a lot about what is going to happen in a Danganronpa game, but I do know this: if there is ever one suspect the game is clearly pointing at before the trial starts, it isn't them.

And, again, maybe some of this stuff was explained better in chapter 6 and I just forgot so forgive me if I am omitting something important here. But the truth is even if everything in those past two paragraphs was wrong, it wouldn't' change my ranking. I still do not like the set up and I do not like the trial and I do not like all the padding and I do not like how this feels like an intro to case 6 and nothing else. You get no resolution in this chapter, and of course you can argue this chapter is important because it is where Junko traps herself. But again I would've preferred them to do that all in one continuous case rather than give us one case which is basically a tease and then another case that actually resolves all the loose ends this case leaves behind. I honestly can't think of anything I like about this case. Maybe Alter Ego saving Makoto at the last second and Monokuma looking panicked as it is going on. I guess that would be the highpoint for me, but I don't really have anything else positive to say about what happened here other than "chapter 6 tries its best to make up for it".

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