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TopicI'll never understand the disdain towards Easy Modes
Notti
02/27/21 12:20:40 AM
#33:


MrMallard posted...
But the people who climbed the mountain the hard way should still feel like they accomplished something.


I think it is worth it for the game company to have people who did things the hard way be recognized more (high score, achievement, exclusive ending/item/perk for beating hard mode), and I do think it pays (for the game company) to do so more so than giving the same rewards to Very Easy vs Nightmare modes.

MrMallard posted...
And people should get as full of an experience as they want out of a game, without caveats. You're both climbing the same mountain, so you should have a similar view from the top. Games tend to lock rewards and bosses behind harder difficulty modes so whatever, but to lock out the best ending is dumb.


But locking bosses and best weapon isn't "the full experience".

And you're not both climbing the mountain. One climbed the mountain. The other 'climbed' the mountain.

Also consider the developer wants the hard (or even Normal) mode to be "the full experience". If the dev can bend to Easy Mode players to include the mode, I don't see why the devs can't also bend to make certain bits exclusive to the harder modes.

Finally, a bad ending can be its own experience. (a well put together one too) So you could say Easy mode has its own exclusive.

MrMallard posted...
The argument I'm hearing is "because the people who did it the hard way get lumped in with the people who did it the easy way and we deserve to feel more special", which is really insecure.


I think it's more that people like to have their accomplishments mean something more. And yes, mean something to others not just themselves.

If only 100 people in the world climb Mount Everest, that does mean more than if it becomes so easy 10,000,000 people do. That's just the reality of it.
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