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TopicThe Board 8 Discord Sports Chat Rank Their Top 100 Respective Video Games part 3
Arti
02/14/21 8:02:35 PM
#136:


#18 - Fate/stay night (PC, 2004 (JP))

It's spring.

I credit Type-Moon and the Something Awful forums for getting me into traditional visual novels with Tsukihime, but Fate/stay night is really the visual novel that sold me on the genre in the first place. Fate/stay night depicts a battle of mages known as the Holy Grail war, where a group of seven mages each summon a Servant from various legends or historical records to fight for the Holy Grail, a device that lets them have any wish they desire. The game follows Shirou Emiya, who accidentally summons a servant and gets wrapped up in this war. There are three routes that must be done in order to see the entire story of the game; Fate, Unlimited Blade Works, and Heaven's Feel.

The first route, Fate, is pretty basic and is mainly there to setup the characters and the setting. It has the worst versions of most of the game's characters and cuts the screentime of others to keep it balanced, which turns out to be very boring. The real meat of the story is in the other two routes, which showcase the best fights, characters, and even bad endings in the game.

As the line above states, this game has never received an official English release, despite the many spinoffs and mobile game being released over here. Maybe we'll finally get one in a remade version once the Tsukihime remake comes out now that that one has a release date.

Soundtrack link
Emiya
https://www.youtube.com/watch?v=DjEmF0P14eU

#17 - Yakuza 0 (PS4, 2017)

I'll let you in on a little something. The yakuza game, it's not like boxing. The man who gets beat down isn't the loser. The guy who can't tough it out to the end, he's the one who loses.

There's a reason we had both Kazuma Kiryu and Goro Majima in a character contest and why Yakuza 0 made the game of the decade contest after the series was almost dead in the water after Yakuza 4's release, and it's mainly because of how well this game did - and it's extremely well deserved. Yakuza 0 is a prequel to the entire series, showcasing the past of both Kiryu and Majima seven years before the beginning of Yakuza 1. Yakuza 0's plot revolves around the Empty Lot, a small piece of land where the Millennium Tower would be built years later, which has an unknown owner and has the Dojima family and the Omi Alliance trying to be the first to find who owns the land and acquire it for themselves.

The fighting portion of the game is easily at its best in Yakuza 0, with each main character having three styles to swap between and learn different techniques from. They also learn their unique fourth style throughout the game. The boss fights are all very good and challenging, which is a far cry from some fights in the two Kiwamis and especially from Yakuza 3.

No Yakuza review is ever complete without mentioning the mini-games, and this game is absolutely flooded with content there, with a whole additional storyline in each of the two main mini-games (Real Estate Royale for Kiryu, and Cabaret Club Czar for Majima). It's easily the highest amount of mini-games I've seen in any Yakuza title I've played (though 5 might have more? I'm not up to that point yet.) The game also has 100 substories, 60 for Kiryu and 40 for Majima, further increasing the amount of content the game has. There's easily 100 hours of game here if you're going for the platinum, and while I still don't have it, I've done a great deal of what's in here already!

Soundtrack links
Pledge of Demon
https://www.youtube.com/watch?v=ApreCAQiZ4w
Two Dragons
https://www.youtube.com/watch?v=ExPW6UVkvkE
Friday Night
https://www.youtube.com/watch?v=IernJ-2gZ_U

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