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TopicAndy plays Final Fantasy VI
Fiop
01/28/21 6:48:49 PM
#264:


andylt posted...
The obvious 'flaw' I keep coming to is just that there wasn't enough. I wanted more scenes, more lines, more interaction, just more of each character
Yeah, this is kind of a negative aspect of doing the World of Ruin the way they did. You can pick anyone you want to go recruit characters, so it's kind of hard to have the narrative interactions they had in the first half. I think the World of Ruin is still fairly well done as far as open ended things go.

Going with the "mature" theme, I think this was reflected even in the battle system. I remember first playing this game on the SNES being somewhat in awe that I could use most attacks I wanted on either enemies or party members, and there were even legitimate reasons to, like using fire to cure being frozen, or killing your party members for Wrexsoul. Also, there being attacks that target both allies and enemies reflects this too, (namely, Crusader esper and Meltdown) like you're being given a lot of power and need to learn how to handle it yourself, and not use stuff carelessly. Needing to use 12/14 characters for the final dungeon is fairly bold too. All of these aspects are rarely things I see in other RPGs.

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