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TopicAndy plays Final Fantasy VI
Earthshaker
01/24/21 8:45:51 AM
#206:


Yeah, FF has a weird relationship with elemental systems.

Fire is strong against undead, plants, and ice creatures, except when it isn't.
Ice is strong against fiery beings, water creatures, and flying creatures, except when it isn't.
Thunder is strong against robotics and aquatics, except when it isn't.

And then you get the subelements.
Water is strong against desert creatures or electrical spawn. Except when it isn't.
Wind is strong against flying creatures and evasive things. Except when it isn't.
Earth is strong against large creatures and things that don't fly. Except when it isn't.
Gravity is similar to earth, except it deals fractional damage. That usually doesn't work.
Poison is like water but affects Humanoids more. Except when it doesn't.
Dark doesn't typically affect anything well except holy creatures and is usually real strong to compensate. Usually paired with Drain, so you can kill yourselves on Undead all the easier.
Holy is the catch-all "murder this, especially Undead." Except when it isn't.

Then you have Flare, which is sometimes Fire, sometimes not. Or Meteor, which is sometimes friendly fire, sometimes not.

Weirdest yet most standard element wheel I can think of is FFXIV's, where Blackmage deals with Fire/Ice/Lightning/Darkness/Flare, Whitemage deals with Earth/Wind/Water/Light, and Summoner deals with Wind/Earth/Fire for summons and Poison/Non-Elemental for standard spells.

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