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TopicThe Board 8 Discord #sports Chat Ranks Their Top 100 Respective Games
TheKnightOfNee
01/13/21 9:42:22 PM
#409:


#73. Under Night In-Birth Exe: Late (PS3, 2015)



Hell if I will ever know what this title means. There are also two upgraded versions of this game, Under Night In-Birth Exe: Late [st] and Under Night In-Birth Exe: Late [cl-r]. You know, instead of adding Super Turbo or Ultimate to the title like other fighting games do.

Like the naming scheme, this game is just kind of over-the-top about things. Characters in this game are very anime-styled, but very unique and in a fairly wide variety. Each has dozens of colors to customize (which all have weird names, like Siberian Iris, Summer Vacation, Scream Hades, and Depression Mind). Many characters hold weapons, the weapons or the characters themselves can be huge, and the attacks even bigger. Weapons and projectiles and punches can cover half the screen. On the surface, it looks like big buttons and big combos: the game, but there is actually a very interesting system to work with.

At the bottom center of the screen is a meter called GRD (everyone just pronounces it as grid). It can fill on the left or right, each side corresponding to the player on that side. Everytime you do something positive in battle, such as getting a hit, shielding a hit, walking forward, dashing forward, and throwing all fill the meter in your favor. You can lose the meter by backing away, getting hit, trying a throw but failing, etc. Every 17 seconds, whoever has the advantage of the GRD meter gets some temporary bonuses. Attacks do more damage, certain special moves gain properties, you gain access to a combo extender skill, etc. It forces players not to just go crazy pushing buttons or to hide away to the corners, but to try and attack smartly. It adds a little bit of a mindgame to more common aspects of the game. If you have a GRD lead 15 seconds in, is your opponent going to dash in or try to attack? Do you try and block it out or proactively counter? Or maybe the opponent is conceding the GRD loss, and you stupidly do a proactive attack towards nothing, so they are already at an advantage of the next GRD cycle.

I haven't been quite as involved with the UNIEL games as I have some other fighting games, but I've played enough to earn a couple bucks at some local events. When I got together with friends weekly in pre-quarantine days, this was often in the rotation of games. Even when you're not into the deep mechanics of this, it's a lot of fun to just hit buttons, because there are just a lot of big wild attacks.



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