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TopicSuprak plays DANGANRONPA 2 (but for real this time)
Suprak the Stud
12/28/20 10:01:56 PM
#56:


Reading plum's topic made me think of something I really genuinely appreciate about Danganronpa.

Something that bothered me about the first Professor Layton game specifically (and the follow ups to a lesser extent) is how those games cloak themselves with the veneer of rationality. Layton is an archeology professor and what he's investigating is a missing person case. The town he's visiting seems quirky, but everything you see especially at the beginning is setting you up for something based in logic and reason. So then when the twist is "lol the ENTIRE TOWN is robots that look identical to humans in every way and there is one mechanic keeping everything fucntional" it just feels...off. Like the last part of the script was written by someone else entirely. They don't ease you into it, and by pretending this is a universe similar to ours and based in reason, it makes the plot the worse for it. You cannot anticipate the crazy.

In Danganronpa, the literal first scene is a teddy bear shoving a man into a rocket, who then comes back down into space as a literal skeleton. That is what a game like this needs. Some of the twists are WEIRD and the game is bonkers, but the game tells you right away "hey, we're going on a trip to crazy town, so if you aren't ok with that you need to get off board now and go play something else." There is a suspension of disbelief I am absolutely willing to take, but only if you show me up front. If you show me three quarters the way through the game, I'm going to feel like you didn't have a story in mind and are just making things up as you go.

---
Moops?
"I thought you were making up diseases? That's spontaneous dental hydroplosion."
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