LogFAQs > #948858002

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicPick the next game I try to beat.
Blaqthourne
12/28/20 7:11:17 PM
#1:


Most games chosen by the Backloggery Fortune Cookie. - Results (39 votes)
Iron Storm (Sat) -- continue playing through the Working Designs catalog in release order
17.95% (7 votes)
7
Might and Magic VIII: Day of the Destroyer (PC)
5.13% (2 votes)
2
Vectorman 2 (Gen -- part of Sega Genesis Collection (PSP))
10.26% (4 votes)
4
Dragon Spirit (TG-16 Mini)
0% (0 votes)
0
Adventures of Tron (2600)
0% (0 votes)
0
M*A*S*H (TI-99/4A)
12.82% (5 votes)
5
Ice Hockey (2600 -- part of Activision Anthology (PS2))
5.13% (2 votes)
2
Sense and Sensibility by Jane Austen (book -- part of 100 Classic Books (DS))
12.82% (5 votes)
5
Lunar: Silver Star Harmony (PSP)
35.9% (14 votes)
14
Triple Play 2002 (Xbox)
0% (0 votes)
0
This poll is now closed.
I just beat Dark Cloud (PS2) -- 7/10. Took me a little over 82 hrs to beat it. I was going to wait to post until I finished the bonus dungeon, Demon Shaft, but I found out it has 100 floors and I'm at around floor 10.

I don't normally like action adventures or ARPGs, but I did like this one. I did like the aspect of rebuilding the towns, although it was quite tedious looking for the little treasure chests that appear after completing dungeon levels or placing town structures. Overall, the game is pretty easy, with the only hard parts I found being the floors that are restricted to only being able to use either Goro or Ungaga and the end boss. And even the end boss only took me a half dozen or so tries. I'd prefer having the characters level up rather than everything, other than finding character-specific items that permanently boost their defense, being tied to weapon stats. Being able to build up weapons to a new form is neat aspect, although I was only able to accomplish this a few times. I can see people not liking the randomly generated dungeons, but I didn't mind it. Thankfully, fishing isn't required for anything -- it ended up just being a good source of funds since the bait is some of the most expensive items in the game.

The things that knock this down from being a great game to me are:
Weapon durability
Thirst meter
Not being able to load a game from in-game, requiring resetting the console to do so
The item needed to access the backfloors of the final dungeon not being in the US release.

I did run into a glitch where the sound effect of an approaching enemy would get stuck playing until you leave the dungeon. I think it happened if you switched characters while it was playing. It was really annoying hearing the loud noise of the Captain's Chariot constantly playing. One time, I had to reset the console to make it stop, since it started playing when I re-entered the dungeon.

Other than, I think, ONE event that only happens at night, is there any point to the day progression? It's a bit annoying to be talking to someone, and during the brief time outside of their dialog menu to choose a different option, it changes to a different time of day, and then you have to search for them because they moved during that transition. Also, is there any point to how many trips into the dungeons you made or the number of days of your adventure?
---
Montreal Expos (1969-2004)
http://www.backloggery.com/Blaqthourne Now playing: -- started
... Copied to Clipboard!
Topic List
Page List: 1