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TopicExdeath Plays Every Game in the GotD 2020 Contest Part 2 (ft FO:NV, Ghost Trick)
Evillordexdeath
12/12/20 2:41:01 PM
#31:


BetrayedTangy posted...
I beat New Vegas today. I ended up siding with Mr. House as he was the only one I hadn't yet. I think the only one I'm not too keen on is the NCR one and I think you made the right choice in choosing Yes Man.

Hopefully I'll be catching up with you soon. Meat Boy and Black Ops should be quick games for me to get through unless my ineptitude at Meat Boy slows me down too much.

If we're talking about which faction the Courier should side with to create the best results for the Mojave (and the rest of the world,) my inclination is that it goes Yes Man > Mr. House > NCR > Legion, though I'm not entirely sure how good or bad Mr. House actually is based on this playthrough. I think I'll work with him next time I play. I'm strongly of the opinion that the Legion are the bad guys of this game and that siding with anyone else over them is preferable, though I like them a lot as antagonists. Are your issues with the NCR more based around the gameplay/route of siding with them, or are they the ones you think we be worst in power?

Yeah, the technical issues with the game will be something I bring up in my final write-up for this game. You definitely can't talk about it without mentioning them.

Zigzagoon posted...
Aw yeah Ghost Trick

Yeah, I'm looking forward to that one too.

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The only way to Caesar's encampment at Fortification Hill was by a raft that left from the Legion town of Cottonwood Cove, but Art had the mark of Caesar and he made it there without incident. Legion territory was deserted for the most part, and none of the soldiers he did meet gave him any hassle. The worst they would dare to do was call him a "degenerate" as they passed by - so they didn't make ideal company to spend several hours with on a boat.

At the camp, security took all his weapons, but at least they didn't make him undress like the Brotherhood of Steel had. He'd been warned not to tempt the wrath - or even the impatience - of Caesar, so he went straight to the leader's tent. Benny was there. The Legion had him handcuffed and kneeling on the ground.

Caesar was a smart guy. He had figured out what the Platinum Chip did and how it interfaced with the Lucky 38 bunker he had built his camp over. His ideals were crazy, but he could talk about them in a rational, articulate manner that almost gave Art pause for doubt. He made one big mistake, though, and that was giving Art the Platinum Chip back and asking him to destroy whatever was in Mr. House's underground chamber. He agreed, took the Chip, and then went downstairs and upgraded the Securitron army that was hidden there. Then he went back up and told Caesar that he'd destroyed it. The next task they had for him was to decide how Benny died - freeing him wasn't an option. They had one last talk. Benny was more dignified than Art would've expected. He didn't beg for his life, he just urged him to go to Yes Man and keep Vegas independent. When Art chose to fight him to the death in the Legion's arena, Benny thanked him. Art was no good with a Machete, but apparently Benny was even worse. It was an easy fight. He took Benny's custom 9mm Pistol, Maria, as well as his checkered suit. To remember him by. Caesar wanted him to kill Mr House, so he agreed to do it and went on his way. The Legion gave him all his weapons back. Caesar and Mr. House both thought Art was working for them, and the NCR considered him an ally too.

He went back to Vegas, and went straight to the Lucky 38. He gave Mr. House the Platinum Chip and watched him upgrade the Strip's Securitrons, and then he went down to Mr. House's private chamber and took him out of his life support pod. Disappointingly, he was not a robot - just a very old, shriveled man who had been kept alive far beyond his time. At first, he wanted to just disconnect him from the Lucky 38's mainframe and let him live, but Mr. House said he'd rather be killed. Art granted that request, then he went back to Yes Man and told him it was time to take the old man's place. The Legion found out before long. They dubbed hima Merciful Thug and "in damnatio memoraie," or an enemy for life. They also started sending assassins.

Arcade wanted to talk with him. He admitted that he'd been born into the Enclave, which he described as the fascistic remnants of the old American government. They'd been taken down by some kind of sabotage and finished off by the NCR. Now all that was left was Arcade and the Remnants, five soldiers looking at the last years of their lives. Arcade wanted to pull them all out of retirement to help fight the Legion at Hoover Dam, so he and Art went hiking across the Mohave and gathered them all up. Arcade decided to fight, too, and got his family's old enhanced Enclave power-armor for the battle. The Remnant's pilot gave her own suit to Art. It fit surprisingly well. He and Arcade went their separate ways.

He went back to Red Rock Canyon and showed off a slave ledger he'd swiped from Caesar's camp. It convinced the last advisor to openly oppose the Khan-Legion alliance, which was all Art needed to break it up. He told the Khans' leader to launch a suicidal attack against their would-be allies at the Dam, and the guy agreed to it.

The Omertas were plotting, it turned out, to launch a major armed attack on the Strip and take it over. That might have been a tall order with the upgraded Securitrons in action, but Art sabotaged the plot and killed the gang's leaders (by convincing them to turn on one another) just to be safe.

He did some more chores for the Brotherhood, including going around to all the local vaults to find parts to fix their air filtration system, which was dangerous work. In Vault 3, he rescued an injured Ranger and then wiped out the Fiends, who had taken up residence there. He found old transcripts from the Vault's original dwellers, which showed that they had been polite, likable people. They Fiends had slaughtered them. They were harassing people on the outskirts of Vegas too, so it was his job to deal with them. It was hardly even a battle. He used a Stealth Boy and his Enclave power armor, while the Fiends were high and armed with sticks. He found the NCR Ranger dead in the middle of the vault.

Even after everything he'd done for them, he still couldn't convince the Brotherhood to support an independent Vegas. Yes Man had projections which indicated they would be his biggest enemy later down the line. He decided to wipe them out. They didn't seem like very nice people anyway. He hacked into the self-destruction system in their Bunker and then snuck out with a Stealth Boy. None of them tried to stop him, but they must have figured him out somehow, because whatever remained of their faction now considered him a Soft-Hearted Devil. Yes Man was pleased when he reported back to him.

The attack on Hoover Dam was coming any day now. There wasn't much left to do. Yes Man told him that the NCR's President Kimball was coming to the site to give a speech, and that Mr. House had information that said he'd probably get assassinated, but that it was better if he stayed safe so he could act as a fall guy if the Republic should suffer any kind of loss in the big battle. Otherwise, they might blame Vegas. Art was still on good enough terms with the NCR that he figured they'd let him help out on security detail. Yes Man also gave him an override chip that he'd have to install at a power station called El Dorado, as the very last step in the preparations.

New Perks: Voracious Reader (ability to convert damaged books to skill mags) Tag! (+15 to one skill ((science)))

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I'm playing every game from GotD 2020! Games Completed: 11/129
Currently Playing: Fallout: New Vegas
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