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TopicExdeath Plays Every Game in the GotD 2020 Contest Part 2 (ft FO:NV, Ghost Trick)
Evillordexdeath
12/09/20 10:02:28 PM
#27:


BetrayedTangy posted...
Yeah this doesn't stay an issue for long. I wont spoil why.

lol, yeah, pretty much as soon as I made that post I booted up the game again and realized that what I had said about Vegas not being involved with the larger plot was completely wrong.

I have taken to handing over a lot of stuff to my companions. I had Boone running around in the space suit for a long time because I didn't realize it had such a high DT that he would put it on. It was kind of funny though. I think the best way to mitigate my carry weight issues would be to just turn off hardcore mode. I could get rid of somewhere around 40-50 points worth of food and water that I've been carrying around. Hardcore mode doesn't make a very big impact on the game beyond the early stages, but I do still have a bit of desire to finish off the game without turning it off. If I re-play it, though, I probably won't do hardcore mode again.

I'm really gratified that you like the write-ups. I always feel a certain self-consciousness when I go with the roleplay method for them with RPGs, even though it is fun. I kind of decided on a whim that my character would become fascinated with robots because Victor helped save his life. I didn't know the game would have so much stuff in it that I could play off of that, so that part of it in particular has been really funny for me.

Yeah, I definitely think it's really interesting to talk about this game with people, particularly with respect to the story choices they make. I find myself quite curious to know which of the four factions some of my friends picked, since I know they've played the game a lot but I didn't know enough about it to really discuss things like that before this playthrough. I have a feeling most of them went NCR.

-

Art woke up in the lucky 38 and made himself breakfast. He went back to his room and looked through his things. He had plenty of weapons and ammo, enough food and water to last weeks, and he was loaded with caps. Things were looking good.

The way he saw it, all he had to do was get the Platinum Chip from Benny and bring it back to Mr. House, and he'd be set just about for life. He'd get a huge paycheck, permanent residence at the Lucky 38, and he'd be set up by the all-powerful leader of New Vegas. It was a hard offer to turn down. He went to The Tops.

The receptionist took his weapons, but he hid a silenced pistol in his jacket and went forward to confront Benny, who was standing in the middle of the first floor surrounded by goons. He seemed surprised to see Art, and offered to set him up in the Hotel's presidential suite and come talk to him later. Art insisted that he ditch his guards and they go straight there together.

Try as he might, he just couldn't talk Benny into giving up the Platinum Chip. He didn't want to kill the guy, bastard that he was, so he agreed to work with him instead - Benny swore he had a plan to overthrow Mr. House and would give his partner a big chunk of the benefits. Maybe he'd be able to find a way to swipe the Platinum Chip once his guard was down. But no sooner had Benny left the room than four guys came in and tried to ice Art and his friends. Good thing he had that silenced pistol, but it was his fault really for putting an inch of trust into Benny. He chased the guy to his personal room at the Big Top, and there he found something beautiful.

Benny had captured one of Mr. House securitrons and had him reprogrammed by one of the Followers. The result was a big smiling fella named Yes Man, who could tap into Mr. House's data transmissions. It was Yes Man's handiwork that had let Benny slip through the elaborate set of defenses Mr. House had prepared to get the Platinum Chip to Vegas. The two of them were plotting to off House and connect Yes Man to his system, giving him control of the Securitrons, which they could beef up with the Platinum Chip so that Vegas could defend itself against both Legion and NCR.

Here was the good part: Yes Man was coded to do whatever was asked of him, but there were no limits set on who he would obey. The second Art strolled in and met him, Yes Man started following his orders like he would've for Benny. That meant he could complete the scheme himself. Normally it would be more hassle than he was interested in, but there was one thing that swayed him: the idea of his own personal robot army. He couldn't imagine anything more perfect than that.

He liked talking to Yes Man. He was funny - all he talked about was murder and conspiracy, but he had such a happy, friendly personality. It must have been the contrast that made him so amusing. Yes Man told him all the details of the plan and suggested that he get to know the Three Houses in Vegas, the Brotherhood, the Great Khans, and the Boomers, just so he could decide which ones to wipe out when he was in charge. He didn't want to wipe out anyone, but he decided to look around just in case.

There was the White Glove society, a bunch of mask-wearing Elitists who used to be cannibals in their old tribal days. He found out that a few of them still wanted to go back to the old ways, and had kidnapped some rich man's son to serve as a meal. He got one of them to confess to it by pretending he shared the guy's interests, found out where the kid was, rescued him, and exposed the cannibal element of the White Gloves, who got booted out of the club. He also had to talk the rich boy out of blockading Vegas in anger. He told Yes Man to spare the rest of the White Gloves, who Idolized him now.

The Boomers weren't far from town, so he decided to find them next. Turns out they were a bunch of maniacs. They'd fire artillery down on anyone who came without a mile of their base in an old airport. A man outside put 300 caps down on the bet that Art couldn't make it. He managed, but it was the most terrifying three minutes of his life. The Boomers let him in and told him that he was the first outsider they'd had in for a long time, and the artillery barrage was a test to see if he was worthy. It occurred to him that he could tell Yes Man to wipe them out over this. Most of them still wouldn't give him the time of day until he did them a bunch of chores. One kid even wanted his help getting together with a girl he liked in the Crimson Caravan, even though he'd only seen her through binoculars. Surprisingly enough, she had been watching him too, and Art arranged for the Boomers to let her in without blowing her to bits first. Now he was in good enough with the Boomers that they asked him to make their dreams come true by floating the crashed Airplane back at Lake Mead to the surface with some ballast. He wasn't sure he wanted to give that kind of firepower to people so unhinged, but maybe he could convince them to use it to help him.

While he was out of town, he tied up some loose ends. He found a Brotherhood base but they wouldn't say a word to him or let him inside. He went to Jacobstown, which turned out to be a town of mutants, and had Rex checked out. Turned out he needed a new brain - Art got one from an old dog who belonged to the lady at the Gibson scrap yard. He went back to the NCR Mojave Outpost and talked Rose of Sharon Cassidy into selling her caravan business to the Crimson and then following him around. They got to talking, and he agreed to help her look into the failure of her business, which had been attacked and wiped out. They found out that it was the Crimson Caravan and the Van Graffs behind the attack, trying to wipe out the competition, and decided to try and expose them.

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I'm playing every game from GotD 2020! Games Completed: 11/129
Currently Playing: Fallout: New Vegas
... Copied to Clipboard!
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