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TopicLab study to be performed on why gamers prefer inverted or non-inverted controls
Djungelurban
12/03/20 9:34:03 AM
#42:


For me it's the pivot point. Usually in games, especially in third person games, the pivot point for the camera is the player character and thus the camera moves around the character in relation to the character. Thus if you want to look up and right, if the player character is the pivot point, the camera has to move down and left in relation to the character in in-game space and therefore I want to push down and left on my controller too. It's really that simple.

Thus, if the character isn't the pivot point or if the camera isn't pivoting and instead just moves, then I don't use inverted controls.
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