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TopicAre there real world examples of game studios going under due to piracy?
old_school228
12/01/20 9:47:18 PM
#27:


Blightzkrieg posted...
It's something that's basically impossible to quantify.

At the height of the piracy scare, a lot of game companies would assume "1 pirated copy = 1 lost sale", which is just obviously stupid.

I believe the video game Spore set the record for the most pirated game ever, but that record may have been broken by now. And even then I still think the game made money.
Wasn't spore heavily pirated because the drm made the game unplayable for most people?
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