LogFAQs > #947792931

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicAre there real world examples of game studios going under due to piracy?
darkknight109
12/01/20 4:42:32 AM
#25:


Raddest_Chad posted...
The Saturn was only a flop in the west because of the 32X and CD totally obliterating consumer confidence
Pissing off all the major retailers with their launch fiasco, to the point where many of those retailers simply refused to stock the Saturn or its products, was probably the bigger issue. The Sega CD and 32X certainly didn't help matters, but consumer confidence wasn't Sega's biggest problem; their own dumbfuckery and Sony eating their lunch were the one-two punch that killed the Saturn and, indirectly, the Dreamcast.

Raddest_Chad posted...
The Dreamcast arguably flopped because of piracy. Sega's stupidity making the 32X and CD before the Saturn put them in a vulnerable position, and a lack of copy protection on the Dreamcast sorta finished them off, I think.
The Dreamcast didn't flop - it actually sold reasonably well and was received quite positively. Sega had screwed themselves so thoroughly by that point that there was basically nothing the Dreamcast could do to save the company's console business. It would have had to have been a success on the scale of the PS2 to undo the economic damage the Saturn years had wreaked upon the company.

Dreamcast's fate was sealed long before the first console flew off the shelves.

---
Kill 1 man: You are a murderer. Kill 10 men: You are a monster.
Kill 100 men: You are a hero. Kill 10,000 men, you are a conqueror!
... Copied to Clipboard!
Topic List
Page List: 1