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TopicAre there real world examples of game studios going under due to piracy?
Kungfu Kenobi
11/25/20 10:22:20 PM
#14:


Iron Lore Entertainment and their game Titan Quest are sometimes given as an example. The short version is that a faulty pirate version circulated and lead to two major headaches: bad word of mouth, and a costly wild goose chase to fix showstopping bugs. It's debatable if the former cost them sales, but it's at least plausible. The latter had a tangible cost to the company until the source was discovered.

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