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TopicPost Each Time You Beat a Game: 2020 Edition Part II
Simoun
11/25/20 8:43:05 AM
#305:


Manifold Garden (PC)

Antichamber's distant cousin. Very beautiful. Puzzle-wise, if it was just all those cube puzzles, it would get boring and tedious fast. Honestly reminded me of the sour taste The Turing Test gave me, offering a "story" as something to motivate you through mundane looking puzzles. Instead here, the motivation is through the bottomless mandala rooms that are more aesthetic than environmental tbh. I always wanted to see what beautiful thing was gonna happen. The progression and the challenges felt right and despite the vastness of it, I was able to know where to go next easily...

...which is why to my utter surprise, I was taken aback when I was told that there were actually secret paths in this game. Hidden in the endless environments were doors that required backtracking and masterful knowledge of mechanics you would be encountering ahead of time. The knowledge of this 2nd path and its possible shortcuts amazes me which I'm not even going to try. The current puzzles were mindfuck enough for me. Never resorted to guides like some infamously hard games like Talos Principle, but this was more of difficulty understanding spatial structure that required me to step back and muddle over it a bit.

Minor gripe, a little annoying that when idle calming zen music starts to play only to disappear when you're moving again, letting you act in silence. Ugh. Luckily I didn't have to do this alot and the game flowed really smooth right up until the drug-induced ending.

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It's not so cliche anymore when it's happening to you.
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