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TopicRanking everything in Hades (spoilers)
SSBM_Guy
11/17/20 4:55:27 PM
#2:


Mirror Talents:

Zeta Tier

24. Fiery Presence

Times Used: 4
Times Cleared: 2
Ranked among Talent #1: 2/2

I don't get why this talent exists. Generally speaking, your first hit isn't going to be that great. Sword's best attack is the third hit. Rail and Fist rely on multi-attacks. Shield's damage is so pitiful that increase isn't going to do much. So this is basically exclusively go on Spear and Bow. But even then, it's only the first attack. I just don't get it.

What's interesting is that the screenshot says this goes up to 75%. I'm on Switch and it definitely has Fiery Presence max at 100%. Did this talent get nerfed? Of all talents? Really?

23. Stubborn Defiance

Times Used: 10
Times Cleared: 3
Ranked among Talent #3: 2/2

Stubborn Defiance doesn't make sense to me. I tried using it a couple of times, especially on higher Heat. To me, it just feels like you're stuck in a perpetual cycle of dying, defying, clearing, and then dying again. Getting 30% HP on defying as opposed to 50% HP is brutal. It really feels like there's no reprieve to getting out of that cycle unless you get to a shop or a Well. Plus, every boss just feels a little more scary knowing that you have only two lives, with the second life being at 30% HP.

Epsilon Tier

22. Abyssal Blood (Talent 5)

Times Used: 11
Times Cleared: 3
Ranked among Talent #5: 2/2

A friend brought this up to me, but it really feels like you should start with the green talents and then get the purple talents later. By the time you get Abyssal Blood, you already have a nice pattern with Infernal Soul and Boiling Blood. Shoot bloodstone, beat enemy faster to get bloodstone back, shoot another bloodstone.

On its face value, Abyssal Blood seems OK? Attack speed debuff is especially nice and it's never bad to go defensive. The boss should always have a bloodstone lodged in him. I tried using it in the last few runs, but I just ended up getting non-lodging casts. "oops."

21. Dark Regeneration

Times Used: 14
Times Cleared: 1
Ranked among Talent #2: 2/2

Good crutch to have in the earlygame. Until you beat Hades, you basically get a full heal every time you fight a boss, which is not bad. It also makes you intrinsically seek out darkness more, which makes you stronger. The big problem is Styx. There's no darkness in Styx. In addition, Chthonic Vitality is actually really good in Styx since the mini-chambers all count to your health recovery. Considering most of the difficulty is Hades, it sucks that your only way of healing will be the fountain.

After beating Hades, it's difficult going back to Dark Regeneration. The Pact of Punishment makes it so that you only get darkness on bosses if you get defeated during your Pact of Punishment run. Besides, you just get used to that passive +3 healing from Chthonic Vitality.

20. High Confidence

Times Used: 8
Times Cleared: 4
Ranked among Talent #8: 2/2

If you use the Bow, Rail, or the Shield, this is good. Those are the three weapons where you can reliably play defensively enough to have 80+% HP. That said, I usually need the damage boost the most by Hades, which is probably the least likely fight you'll have 80+% HP during the entire run. In addition, having Thick Skin instead of High Confidence also goes a long way for the Hades fight, since he can knock out 50 HP in a single hit.

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I feel completely refreshed. Like I just put on fresh underwear on New Year's Day.
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