for those who have played so far, I have a gameplay question. spoilers just in case:
Is it just me, or has "breaking" as a strategy been completely nerfed? In CS3, I remember when you broke an enemy it would be stunned for multiple turns. So far in CS4 when I break an enemy there's barely any delay. The strategy used to be break the enemy as close to when their turn would come up, to maximize damage and BP accumulation. Now, if you break an enemy on the turn before theirs, they can recover from stun and potentially even act the turn after that. Granted, I might be misremembering CS3, as I just did a NG+ playthrough and so I was totally op anyway. But I feel like the regular game had breaking that resulted in multiple stunned turns.