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TopicSaveEstelle & LeonhartFour in New Houses: Kamehameha Edition [SELF]
LeonhartFour
11/05/20 11:15:47 PM
#300:


Okay, let's start Cold Steel IV Act 1 Chapter 2!

We get a rest day in Eryn. There's a roundtable discussion about the state of Erebonia as the Great Twilight spreads and war draws nearer. Ash says he did get a chance to talk to Musse when he was on the Pantagruel, but she basically only filled him in on what he missed while he was unconscious. He also wonders if him escaping was part of her plan, too. Roselia says that the Cayenne family has always been known for their strength as mediators, and Musse is proving to be no exception. Juna is convinced they'll be able to get Musse to rejoin them eventually, but hey, no rush.

Roselia informs us that the next singularity is in Lamare. Fie says that she, Sara, and Elliot plan to start gathering intel again, but one of them can join New Class VII as backup if they so choose. Do I actually get to choose which one it is? I sure hope so because I definitely want Sara! As an aside, I do think Old Class VII's strength is in being supporting characters who show up in the right situation at the right time. At the very least, it sounds like we're going to do some more training in the labyrinth before we take off.

Oh hey, I'm controlling Kurt for the Free Day. I feel like he was never the character you control in Cold Steel III, but maybe I'm misremembering that. Around town, Juna is helping out at the inn, and Altina is just unwinding from their expedition. Fie is fishing and Sara is drinking, of course. And somehow Jingo is here....? Well, whatever. I'll allow it! Kurt and Ash have a conversation about fashion, which is probably the last thing I expected!

When we enter the woods, Roselia is there, too, letting us know that black Pleroma Grass started blooming there as well and a cryptid has appeared. She says that it's beyond our ability to handle at the moment, but it's confined to its current location, so it poses no harm right now. Also, the second level of the labyrinth is available now, but it's optional, which surprises me! I figured they'd be mandatory like every other game with a gradually expanding dungeon! We'll tackle it tomorrow though.

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