LogFAQs > #946464824

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TopicJust in case you thought Cyberpunk couldn't get delayed again
HashtagSEP
10/29/20 4:31:26 PM
#113:


BetrayedTangy posted...
Because when working with the arts you're working with someone's vision and your goal is to help that vision come to life. If you're not willing to put in time and effort to help make a vision come to light why are you there?

There's a ton of jobs that are easier to get into as well as pay more and have better working conditions. So there's really no reason to work in the arts unless your passionate about what you're doing.

To be fair though many of the corporations doing this like EA and Blizzard don't really care about the art anymore and are just in it for the money, so yeah corporations can still go fuck themselves, but ask any successful independent artist how much they had to work to get to where they're at and it'll be well over 40 hours a week

Okay but development absolutely does not work that way or else it could just go on forever. When you're developing something, be it a game, a website, an app, whatever, it's the job of management/the project owner/whoever is in charge to take that vision and make it into something specific and realizable, with actual scheduling and time management and policies and procedures, and plans for what to do about problems with time management, and so on. It may be different if it's some indie passion project being made by like two people, but when you actually have people working for you, you can't just say "You're going to work however long I want you to until we reach whatever my non-specific vision is."

What you're describing is fine for a passion project that you're working on yourself, or with a friend or small group or whatever, but companies absolutely can not and should not function that way. That's how people LOSE their passion for something.

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