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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
LuciferSage
10/25/20 1:53:42 PM
#51:


Shinebolt posted...
To be fair, you're usually carrying around hundreds of thousands of whatever currency the game world uses. Most of which you got from the "dangerous" monsters. I'm sure those infinitely respawning black wolves that give 22k a kill didn't lead to an economic collapse or anything either...


if there were enough adventurers out there killing end game mobs to cause an economic collapse, that would raise even more questions. why were lesser bosses/midbosses along the way so scary and dangerous, when there's so many people out there that can kill them? why aren't *those* people in my party? where were all those people when *my* village was attacked? you get the idea.

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