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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
Shinebolt
10/25/20 11:28:37 AM
#50:


LuciferSage posted...
How is it that the last merchant before the point of no return when everyone in the world knows who the hero is, and that he's the chosen one still charge ludicrous prices for the items and gear when the obvious thing to do is give him or her what ever they need to beat the big baddie?

To be fair, you're usually carrying around hundreds of thousands of whatever currency the game world uses. Most of which you got from the "dangerous" monsters. I'm sure those infinitely respawning black wolves that give 22k a kill didn't lead to an economic collapse or anything either...

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