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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
LuciferSage
10/25/20 2:56:18 AM
#46:


PMarth2002 posted...
How does anyone step five feet outside of a town in a jrpg with random battles without dying horribly? Especially if they live in an end-game area. You walk to a different city and you're looking at fighting fifty monsters at least.


How is it that the last merchant before the point of no return when everyone in the world knows who the hero is, and that he's the chosen one still charge ludicrous prices for the items and gear when the obvious thing to do is give him or her what ever they need to beat the big baddie?

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