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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
Unbridled9
10/24/20 7:56:52 PM
#44:


Any game which tries to claim 'violence is wrong' and such while having the player engaging IN said violence, especially if it's against wild animals, bandits, and the like, in order to 'make the world a better place'. I get the idea behind the narrative, but if violence, directly or indirectly, is what makes me strong enough to save the world and the reason the bad guy is winning is because he's so strong he can win at violence with no one able to oppose him and the like... It seems like violence can be good or at least neutral!

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I am the gentle hand who heals, the happy smile who shields, and the foot that will kick your ***! - White Mage
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