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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
Sahuagin
10/24/20 7:52:43 PM
#43:


actually, now that I think of it, I think *the* most blatant one is similar to the borderlands one. in almost every game you can either respawn or time-travel.

I'll always remember, a few days before Interplay was forcibly shutdown by the government and the forums disappeared forever, I had written a thread about Sendai in BG2:ToB. There are cutscenes as you attack her fortress and she gets progressively more and more concerned the further in you get. It struck me, especially the second time doing that, how silly it was for Sendai not to realize that the "true" source of my character's power is the fact that I have infinite saving and loading. You basically have full access to a form of time travel, or most games would be close to impossible.

The boss character thinks she has tricks up her sleeve, but with time-travel, on my 10th or so try, I already know all her tricks, and it's just a matter of time for me to be able to win. Even if I wasn't strong enough, I could leave and come back.

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