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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
Shadowbird_RH
10/23/20 12:43:54 PM
#34:


YoukaiSlayer posted...
Xenoblade 1 when they reveal that there are homs piloting the faces where your characters freak out despite murdering every form of sentient life including clearly intelligent mechons.
It's mentioned in the game that the mechon enemies (the non-Face units) are machines designed and manufactured for hunting Bionis life for the sake of starving the Bionis of the ether it needs to thrive. They're literal robots, not even an equivalent to Bionis animals, they are but unthinking, unquestioning machines built for no purpose save for the facilitation of a battle of attrition. As for the mass-produced Face units, they drop a loot item that quite clearly indicates that the party did indeed just kill a Homs. "Bloody Face" I think it was called, the flavor text makes it doubtless.

streamofthesky posted...
You never once in the story kill a sentient life form from Bionis until the very end of the game, aside from Xord...who they didn't know at the time was a Homs.
That isn't quite right either. In addition to the various Bionis wildlife, there are other tribal peoples beyond just the Nopon. The hood wearing Hode, the Tirkin bird people, the Igna lizard people, and their offshoots all demonstrate at least some degree of culture that easily places them above the many animal species that survive only by means of their own biology, and all of which at some point find themselves on the wrong end of the Monado.

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Fail, and we all face a tyrannical age of pizza the likes of which sentient life has never known. - Sun'barac, Xenoblade Chronicles X
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