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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
streamofthesky
10/23/20 10:42:46 AM
#28:


Easily the Last of Us 2. Like, the entire game and concept.

YoukaiSlayer posted...
Xenoblade 1 when they reveal that there are homs piloting the faces where your characters freak out despite murdering every form of sentient life including clearly intelligent mechons.
WTF? This is completely wrong....
You DO NOT spend the game murdering "every form of sentient life", literally just mechon and animals/beasts (and the non-face mechon are effectively the animals/beasts of Mechonis). You never once in the story kill a sentient life form from Bionis until the very end of the game, aside from Xord...who they didn't know at the time was a Homs. Hell, he technically killed himself, too.

Now something from the game that *is* an example of this, and pretty much the only time you are killing sentient life before the end is in Agniratha when you encounter face units and can fight and kill them without any moral issues/guilt at all. It's still self-defense, they're pretty damn aggressive and attack on sight, but you'd think it'd bother Shulk.
Still pretty minor compared to a lot of other games mentioned.

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