Topic List | Page List: 1 |
---|---|
Topic | What is the most blatant example of ludonarrative dissonance you can think of? |
Kungfu Kenobi 10/23/20 4:35:42 AM #25: | ParanoidObsessive posted... To be fair, the point in Tomb Raider is supposed to be that she starts out relatively "normal" and traumatized by killing, but is slowly growing more and more desensitized as the game goes on and she's forced to keep doing it to survive (and save her friends). I think where they went wrong with TR2013 in the low-res big-picture sense, is that it was an action adventure game, and not a survival horror. The action adventure formula is fundemtanlly at odds with the story they were trying and mostly failing to tell. You literally can't (and this is a fact not my personal opinion) have someone who's that graceful under fire, never fumbles a reload, never struggles with sights, and who's a doe-eyed deer in the headlights at their first rodeo struggling to get through it. These. are. incompatible. --- This album is not available to the public. Even if it were, you wouldn't wanna listen to it! ... Copied to Clipboard! |
Topic List | Page List: 1 |