LogFAQs > #946184607

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
YoukaiSlayer
10/22/20 11:49:42 PM
#22:


Xenoblade 1 when they reveal that there are homs piloting the faces where your characters freak out despite murdering every form of sentient life including clearly intelligent mechons.

Vesperia has a similar issue where you make a big deal about executing villains but make no mention of the countless goons and sentient life you smash your way through to get there.

Every jrpg where you can grind up to be a god but constantly lose or draw in the cutscenes. Goddamn that pisses me off. Xenoblade 2 comes to mind.

I guess technically dynasty warriors for an unusal example. The cutscenes would have you think you are killing hordes of goons but in that game you get KOs and not kills outside a couple of scripted deaths.

---
I'm ninja
(you can't see me)
... Copied to Clipboard!
Topic List
Page List: 1