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TopicWhat is the most blatant example of ludonarrative dissonance you can think of?
JigsawTDC
10/22/20 9:23:24 PM
#3:


SpeedDemon20 posted...
You mean like in Bastion how the narrator comments on nearly everything you do? Or The Stanley Parable?

And then like The Legend of Zelda where NPCs mostly never commentate on how you destroyed their things and robbed them?

The former two examples sound like the opposite of ludonarrative dissonance, and answers my last question! I have played Bastion, but it's been years and I don't remember it too well. I've never heard of The Stanley Parable.

Robbing and destroying property in Legend of Zelda is definitely a great example of ludonarrative dissonance.
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