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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
10/11/20 12:58:30 PM
#441:


I made some decent headway on the game over the course of last night and early this morning, and seem to be nearing the end of the campaign.

First of all, I finished dying in Zeratul's last mission. The main story purpose of this set of flashbacks is that it convinces Raynor that Sarah Kerrigan - who is currently leading a genocidal campaign against all of humanity - is the key to saving the universe, and that he absolutely must spare her life if they end up fighting.

I did a pair of missions based around stealing an advanced Dominion weapon called the Odin and then using it to take over one of their broadcasting stations and using it to leak information about how the Emperor commits war crimes. They mostly revolve around a the Odin as a hero unit which is basically an upgraded Thor, an already very large and powerful late game unit. In its second mission, you get a chance to wreck an enemy base with the Odin on it's own. I chose their airforce, but it might have been a mistake because I lost most of my army to some enemy siege tanks in one of the other bases. Through Protoss research, I had the choice between two stealth-detector units: the Raven, which can drop turrets, or the science vessel, which can heal mechanical units. I picked the second option and I'm glad I did, because this pair of maps made it quite useful - it's a great support unit to keep the Odin ticking over.

But it was even better in an upcoming map, where the Battlecruiser (the Terrans' big flying boy) is introduced. The gimmick of this particular stage was that you're fighting Protoss units inside energy fields which slowly drain your health when inside them. You have to fly into the fields themselves to take down their source and nullify them. High health units like the Battlecruiser are best suited to this, and the Science Vessel is extremely handy for nullifying the damage over time as they carry out this mission. It's an annoying map. The starting position is disconnected from the rest of the map by land, so you have to use medivacs to transport any land units between the two areas. It's also nice to just have your factories and barracks lift off and set down on the latter parts of the level, so that the units they produce can just walk up to the others instead of needing a lift.

I've settled into a standard strategy to a certain extent. I always build a reactor on my barracks and spam marines - I never bother with the tech lab on barracks any more. I remember thinking the reapers and marauders seemed kind of good but I prefer to spam marines because those alternatives can't attack air units. I tend to use medivacs just for their healing capacity, rather than the infantry medics. Their healing is a little more powerful and they're less vulnerable since they have more health and flying status. Then I just build whatever unit the map introduces and a bit of an airforce, particularly banshees. I almost never use the vehicle units at all. This has generally worked pretty well. The marines are cheap and versatile, so it's easy to fill in the rest of my build with whatever the situation calls for, and it frees up vespine gas for upgrades since they don't use any. I haven't even built one Ghost yet, but I think I'm gonna try it out in the upcoming missions just because I think nukes will be kind of busted in the campaign.

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I'm playing every game from GotD 2020! Games Completed: 8/129
Currently Playing: Starcraft II: Wings of Liberty
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