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TopicAnyone interested in Among Us?
SythaWarrior
10/10/20 1:20:16 AM
#322:


Mira-

Imposter tips:
Vents go everywhere on the map. So you can go to any corner.
Communications and o2 are both super strong to call since they force splitting up and bring players back to the bottom left. Comms also disables Admin which is very useful since it's a common camping spot.
Calling Lights isn't as strong here overall as it is on Polus and Skeld but it's still pretty good since you can hit lights, vent in, kill, vent back to where you were.
Door Logs, Back of Storage, and Medscan kills require the town players to walk into the actual room assuming they don't have super high vision for the lobby.

Town tips-
The map is very condensed so if you start wires early you can likely hit everyone in short trips.
Top side tends to be the safest place on the map.
Bottom Left tends to be the least safe.
Door Logs are not too useful early but later on they can be pretty good.

Polus.

Imposter tips-
Most of the map is good kill spots. There are a lot of nooks and crannies to murder people in and some of the spots people will rarely check so 2 kills in a round is definitely in play.
Lights are the go-to Sabotage. It's just better than Reactor most of the time. Unless your closing out a game.
Popular first task that is isolated often for people is the Weather nodes across the map. I think there are like 5 of them? (Maybe 6). A couple of them are very out of the way and make for a good first kill spot.
Comms isn't a bad sabotage when people are doing the camp vitals/admin thing.

Crew tips-
A lot of the tasks can be done thru walls. Like some of the wires in lab can be done from the other wall. Also the 3rd water wheel (the one that is closest to Admin) can be done over the top side of the wall.
Vitals and Admin are next to each other. It's pretty abuseable to check one then the other. You can end up figuring out a lot from it.


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