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TopicNever played Dragon Quest. Trying XI for Switch demo.
Delirious_Beard
10/08/20 2:35:06 AM
#23:


Musourenka posted...
What do you think 11 was missing that 8 had?

Just using this as a way to prioritize which games to get first.

mostly in the scope of its world. it largely ditches an overworld for more segmented, corridor-like areas. that might appeal to some, but I found this to be probably my biggest letdown. the world just doesn't feel like a place. there's tons of invisible walls and impassable terrain in what feel like areas you can explore. i found it telling that i started to just follow the minimap because i didn't really trust the actual world to guide me. the towns on the other hand are still wonderful and imo the best part of the game. tons of NPC's and dialogue, enjoyable exploration and they're all visually distinctive with cultural flairs.

i also feel like the combat is a downgrade overall. the new flourish this time around is the Pep mechanic which i found to be largely inferior to the tension mechanic from VIII. there's also the matter of handling how turns play out. in all previous games you picked all commands for all party members at the start and watched a turn play out. in this game all commands are selected as a character's turn comes up in the order. this allows you to play a more reactive game, but it leads to fights rarely having any moments to breathe. it also makes turns harder to decipher between, so choosing an action like guarding makes it hard to tell how long that would be for. i prefer the combat pacing of the previous games, and sadly there's no option to play the old style, at least in 3D. you actually do use the old turn style in 2D mode but i didn't have any interest in playing the whole game in 2D

with regards to story i feel like this one leans a bit too heavily on previous lore for my liking (it's still completely decipherable for new fans, but there's a lot of callbacks and references), the characters are mostly solid but I feel like having a silent MC hurts this game a lot more than others in the series because of how plot-relevant they are. as for the cast, they're okay. mostly carried by a select few. what the cast is missing is interactions, and one of the reasons for that is the party chat. in 8 you had less party chat overall which miffed a lot of people, but they made up for it imo by having the characters interact more with each other during it. in XI there isn't any interaction, it's all "single character reacts to thing that just happened". there's a lot more of it, but I was less invested in it on the whole.

oh and the music just absolutely sucks, or it's mostly that the songs you'll most frequently be hearing are the absolute worst tracks in the game. the overworld theme in particular is so bad that in the definitive version they let you switch it to VIII's overworld music.

a lot of my criticisms really just come down to preference. plenty of people love XI and consider it among the best in the series.

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