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TopicHearthstone Topic: Back to School Edition
metroid composite
09/29/20 7:02:41 PM
#337:


UltimaterializerX posted...
https://hsreplay.net/replay/jDETACDsPiigVhrsvpJzmg

Why does an aggro class get infinite card draw, lifesteal, tempo, and disruption to the point where 13 nerfs changed nothing whatsoever? Like I get that Blizzard is laughably incompetent, but even they have to see how idiotic this design is.

Every single moron involved in designing Demon Hunter needs to be fired. This is just laughable, indefensible garbage.
I mean...aggro DH is like...tier 3 according to Vicious Syndicate. (The more midrangey soul DH is higher tier).

Don't get me wrong, I've been playing a decent amount of aggro DH this season, I don't think it's unplayable, but I also switched off of it recently cause I found I was losing more than I was winning while trying to climb at diamond.

As for that game....

You were playing an aggro deck yourself and on the coin--going first is still a large advantage in this game, especially in a pseudo-mirror match, so being on the coin already makes this rough.

Turn 1 you did coin Wand Thief shadow step Wand Thief floating one mana. Obviously I know that wand thief needs to be comboed, and also obviously I'm no rogue expert, but I'm...skeptical about that opening; coining just to float 1 mana sounds pretty bad, and also strands your Evil Miscreant in your hand, which could have been coined turn 2.

Turn 2 was played fine

Turn 3 you Ice Barrier'd and passed. This feels pretty weak--when you are both board centric decks, taking turn 3 off not making any attempt to put something on the board or remove something from the board just means he's going to get ahead of you. Like...in an aggro mirror, would I use Healing Touch? Sure...when it looks like my opponent has lethal, but not on turn 3 when I'm trying to get board position.

Turn 4 you were mana burned (only had 2 mana), daggered up and passed. Not many options with 2 mana, of course. Still...I would be tempted to play Spymistress here, which would let you kill the Bonechewer Brawler next turn. I can maybe see keeping the spymistress for Eviscerate combo...but on turn 5 you could use Greyhart Sage to activate the evis combo if needed.

Turn 5 play looked fine to me

Turn 6 play looked fine to me

The one thing about this replay that could be flagged as a balance issue is that you felt compelled to use 2 mana removal (frostbolt) on a 1 mana minion (Battlefiend). It was the correct play, but when it's right to lose 1 mana of tempo to remove a threat, that can be a sign of imbalance. (I remember when it was correct to use 2 mana Ironbeak Owl on 1 mana Undertaker? A play that always put the owl player behind, and was almost always correct; those were dark days).

But Frostbolt isn't actually a card you put into your deck these days. Backstab is a card you probably put into your deck, and Backstab does great against battlefiend.

So..from that game, maybe there's a small case to nerf battlefiend, but mostly I think there's a lot of other factors going on in that game. Going second with a really clunky draw from you against a double battlefiend opener. Very playing-it-slow value-oriented thinking from you which is probably right in some matchups, but this was an aggro vs aggro mirror where board control is super good.

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