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Topicskill based matchmaking (sbmm) in multiplayer games
Nevest
09/27/20 12:34:53 AM
#43:


SBMM that actually bases matchmaking off skill and puts you with/against people around your skill is fine.

Close games are a lot more fun than games where you absolutely stomp the other team, or get stomped yourself.

Unfortunately, more and more games aren't using SKILL based matchmaking, but matchmaking that attempts to keep you at an even win/loss rate.

Take Rogue Company as an example.

Our 4 stack will start the night off, get one or two lobbies where we roll people, and it's not fun.
Then we get put with people actually around our skill, and win or lose, the games are close, they're fun and we hav a blast.

Then, the game decides it's time for us to lose, and we get put up against full stacks that are leagues above us in terms of skill where we literally can't even get out of spawn. We end up stuck in those matches (even being put against the same team multiple times) for HOURS.

The first example sucks. The last example sucks. The middle is where the fun is, but those games are so few and far between.


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