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Topicskill based matchmaking (sbmm) in multiplayer games
Epyo
09/26/20 1:11:07 AM
#39:


Personally, I don't think you need SBMM to make new players have fun. Just make your game more fun.

Old casual deathmatchy games like Quake certainly didn't have SBMM, and when you were bad at the game, you'd be low on the scoreboard usually, yeah, but you'd just focus on getting some kills, and focusing on getting better every game. And it was great.

And since who you were playing with was so random, you'd sometimes get high on the scoreboard anyway, even rank 1. Especially if you had a lucky match or were really warmed up.

The problem with games today is that their designs focus too much on "Victory" and "Defeat", the games reward you massively for victories, and make you feel like crap when losing. Designers realized this problem, but rather than making the games more fun, instead they implemented SBMM to ensure every player gets the same percentage of Victories (in a team game, 50%), since Victories are the only source of Fun.

But now there's no reason to get better--you're always going to get 50% victories, except with each victory, your MMR goes up, and you now have to put more energy in, to get the same amount of fun (50% fun).

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