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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
09/01/20 10:18:38 PM
#365:


Gall posted...
I think the main reason I didn't like the Mexico arc is how emotionally disconnected it is. The conflict feels pointless since both sides are portrayed so negatively, and even Marston himself seems to just want to get the whole thing over with. In the Fort Mercer arc you were building up a posse and witnessing the effect Williamson's gang had on the people, but here Javier Escuela just shows up at the end and immediately dies. And did I miss something, or did Landon disappear from the plot after the first few missions? I would've liked more of him.

On a more positive note, I can definitely vouch for Rayman Legends and Stanley Parable. I'll post my own excitement list later.

Yeah, I agree with that, and I think to a lesser extent it's a problem that I have with the entire game. I would say it doesn't have a complex story so much as one where almost everyone is just awful, which makes it a little hard for me to feel that sense of investment. Now that you mention it, yes, Landon only has a few missions right at the start and doesn't appear in any of the later ones, which I do think it a little odd. The encounters with Escuela and Williamson do feel pretty anti-climactic.

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Alright, a little late, but let's get to this.

There are a few more stranger missions to round up near the end of the game: in The Prohibitionist, you choose between assassinating a guy who keeps lobbying for the banning of alcohol or warning him that people want him dead. I picked the latter, but the game actually penalizes that choice somewhat heavily by increasing all prices throughout the West Elizabeth region if you take it. At least it's not such a big deal because the economy in this game isn't very relevant.

American Lobbyist is a really short one where you blackmail a politician to help another get re-elected. I guess it just serves to show some of the corruption in the eastern "civilized" parts of the country.

The Wronged Woman involves a pregnant woman who claims to have worked at the estate of a wealthy family, leading Marston to confront the man of that household, kill him in a duel, and rob his corpse for money for her. It turns out the woman actually invented the whole thing and just tricked John to make a quick buck.

In contrast to his former gang buddies Dutch does have a decent amount of presence in the story and I found the encounters with him over all more interesting. Two of the important facets of it are that John still feels a sense of loyalty toward Dutch and that he ultimately can't bring himself to kill him - instead, Dutch ends up jumping off a cliff when he's cornered. Either way, though, Marston is now free to go back home to his wife. I used today as a kind of break day but I'm hoping to finish the game tomorrow, though I may not have time for the Epilogue.

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I'm playing every game from GotD 2020! Games Completed: 6/129
Currently Playing: Red Dead Redemption
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