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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/16/20 9:39:01 PM
#385:


In case any one else wants to clear Core 8, I'll give a quick rundown of the enemy comps, minus the Brute + SWAP Strikers I just posted about:

-Tons of Strelets (Day Battle); Very easy. You don't need any fairies or HOC support for this one. I used a shotgun to tank their fire (it doesn't take much to reduce their damage to 1) and get them to bunch up and then let my ARs with a grenadier (I used Soppo in this team) take them out quickly. My composition: AA-12, Soppo mod3, G11, G36 mod3, and Grizzly with a Warrior Fairy.

-Strelets and Rodeleros (Day Battle); Very easy. Use and AR+SMG team or HG+RF team here and nothing fancy is required. You don't need fairy or HOC support. Move one of your tanks up and move any dolls behind her out of the way to avoid the Rodeleros' laser attacks. When you see a Rodelers crouch down to start their hop, move your tank out of the way, preferably in front of any exposed DPS units to tank Strelet fire. When the laser attack is finished, move your tank back. Repeat every time a Rodelero hops at you until the battle is over.

-SWAP Prowlers, Dinergates, and a Jaguar (Night Battle); Very easy. SWAP Prowlers are just a little more beefy than normal Prowlers but that's it. Use a night AR+SMG team here. For the Dinergates that start at the back, use an Airstrike Fairy's bombardment or AGS-30 to assist. You'll still have to move up to deal with the Jaguar. Otherwise, move/retreat your dolls to avoid the enemy missiles. My composition: OTs-14, 9A-91, AN-94, Gr Mk23, M950A with an Airstrike Fairy.

-Gundams (100% Force Field) and Strelets (Day Battle); Very easy with the right set-up, hard otherwise. Since the Dopplesoldners (Gundams) here have full shields, you will absolutely need HOC support here. BGM-71 will make quick work of those shields and make this fight much easier, although AGS will work to some degree (you'll need HS2000 for the latter). Any standard HG-RF team with decent rifles will work but Grapecano steamrolls these guys. You'll need to make a Gundam stop at least once by kiting for Grape's powershot to deal its full damage (not necessary though). For the fairy (and handguns), beef up your rifles as much as you can. After the Gundams are dead, all that's left are the Strelets, so tanky handguns are preferred here. HS2000 and her shield provides insurance against the Gundams' grenade barrage skill. My composition: Carcano M91/38, HS2000, R93, El Clear, K5 with a Rescue Fairy.

-2x Uhlans (100% Force Field) and Strelets (Night Battle); Easy with the right composition but annoying. The Uhlans (tanks) here not only have armor, full shields, and lots of HP, but also evasion. You'll absolutely need HOC support here to get rid of the force fields and damage the tanks. BGM is preferred but AGS isn't terrible here. 2B14 can help get rid of the Strelets and let your rifles focus on the tanks. Sure-hit rifles like M200 are awesome here and you'll want SAT8 and another shotgun to serve as tanks (be sure to move away from the ramming attack when you can). My composition: SAT8, Elphelt (skill on manual), M200, M14 mod3, SAA with Artillery Fairy.

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