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TopicDishonored 2 worth playing if I didn't like how they handled 1?
KyerWiz
07/29/20 1:24:16 PM
#9:


Jabodie posted...
I really can't think of many stealth games that don't punish you for killing a lot of people. Hitman, MGSV, Thief, etc. all punish highly lethal options or have significantly better rewards for the nonlethal option. All of these games have a wide array of lethal options, but nonlethal is almost always better from a reward standpoint. And from a difficulty standpoint, this serves to offset how much easier it is to simply kill somebody than to work around them and go undetected.

Edit: well thief doesn't have a bunch of lethal options, but you know what i mean

I understand the concept and even agree with it in general. Replaying it while knowing how it works and not really caring about the story would likely be a better experience. It's just that, in my personal experience in my one playthrough of the game where I cared about the story and wanted the "happy end", it often felt like the game was taunting me.

Which, hey, as far as storytelling goes, absolutely works. You want to take the moral high ground, then you have to resist the temptation of doing things the easy or "fun" way. It's just that unless you go back once you're done to play it "more freely", it feels like you missed a good chunk of the game.
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