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TopicTompic 10: Killing the Farming Business
Dark Silvergun
07/20/20 12:09:28 AM
#58:


SOA: Storyline wise, a lot happens in the Dangral Island section of the game. Getting Fina's ship allows Vyse and co. to reach the Great Silver Shrine, and the purpose of this visit is to return the Moon Crystals so they can never used again, however the real truth becomes clear. From here is major spoilers though, so, I will include them, but, put a spoiler tag if you don't want to read this section.

Once Ramirez, a general of the Armada that Galcian truly trusts more than anyone else, finds out about the base that Vyse is on, as a patrol ship spots it, he then attacks the island once Vyse and his crew found all of the Moon Crystals. He reveals to them that Galcian is the only one he can trust to unite the world, since Galcian is not interested in petty desires of citizens of the world. And to do that, is bring the six moon crystals to a fallen continent in the deep sky known as Soltis, and resurrect the ancient Gigas known as Zelos.

Fina finds out she's essentially been lied to about her mission to collect the crystals by her Elders at the Silver Shrine, which is her home. The party goes to the shrine to find out more, confirming the purpose of Zelos, which commands a weapon called the Rains of Destruction, a power that causes the worlds moons to drop moonstones across the land and wipe out existence itself.

Ramirez and Galcian don't have the sixth crystal until Ramirez attacks and kills one of the Elders, as all the shrine's citizens have a piece of the crystal in their body, and death is the only way to release it. While Fina has her own ship to reach the shrine above the planet, Ramirez has one too, since he is of the same descent as Fina.

When you return to Dangral Island, an elevator shaft is now complete, which connects the island to Soltis. When you arrive, Galcian and Ramirez are already inside of Soltis, and in the process of reactivating Zelos. Your party is too late, and are left only with the option to retreat out, or risk not surviving, as the continent of Soltis rises up and reassembles in mid sky.

After fleeing Dangral Island, Soltis's defense system puts up massive barrier called the Dome of Light denying entry, and Galcian uses the rains to wipe out Valua.

#32 Valuan Gunship, Galcian's Elite & The Hydra. Time to attack one of the Armada's most powerful Generals, Galcian, but first, there's two ship battles that occur before it. The first is a generic Valuan Gunship. This is no more powerful than the version faced in Disc 1 of the game, and it has barely any attack power whatsoever, very low HP and mediocre defense against the Delphinus. Why this ship battle is even here is a head scratcher, and if you lose to this one, then you seriously have no hope at finishing this game. Really, it's that hilarious of a battle.

Next up is the Galcian's Elite. The most dangerous aspect of this ship battle is it's Serpent Cannon, this one should not be taken lightly, as it can pound your ship for 10,000+ damage on it's own, and if it supplements it's Rapid Cannon on top of it, it can get up to 13,000+ in one attack.

This ship doesn't let up too often, so if your not careful, the damage can pile up pretty fast. You don't get many S.Cannon chances, so if one becomes available, take advantage of it providing it's not too much of a risk. Galcian's Elite has around 50,000 HP, so it will take a bit of time to down it.

Lastly is The Hydra. It's not quite a ship, it's instead Galcian's giant Sky Fortress, and this is one battle where you need a good chunk of time to complete it, as it's got somewhere around 200,000 HP. Any time you've got the S.Cannon opportunity, the Hydra will always guard, reducing damage to half.

The Hydra has it's own S.Cannon, called simply the Hydra Cannon, but it doesn't get used till about the fifth turn, since at the end of the fourth, the Hydra releases it's lower hull to reveal the cannon itself. Despite the impressive animation for the cannon, it's not really that powerful, capping at about 12,000 if unguarded, but since it is an S.Cannon, it does have the unblockable attribute.

The Hydra has a host other weapons, and it will heal itself at regular intervals for 8000 HP each time, but it strangely lacks a torpedo type attack. One strategy I used, was to guard on the Hydra Cannon turn, while hitting the Hydra with torpedoes, as the Hydra can't use the guard command at the same time as it's S.Cannon. There was one moment where I thought I almost screwed up, but healed enough of the Delphinus's HP back to survive.

#33 Boarding the Hydra. For once after a ship battle, defeating the Hydra doesn't send it to it's destructive end, as this thing keeps flying even after sustaining a massive pounding from the Delphinus, so, it's time to go after Galcian by invading his ship. The layout isn't too complicated, and you even the the opportunity to heal the party's HP & MP by talking to Enrique right at the opening save point. Convenient!

Perhaps the only real problem I ran into while searching through the ship was one random encounter where one of the magic users casted Eternes, and I was very unlucky, having 3 of my 4 characters in the party instantly killed. Painful. There was an Assassin in the enemy party too, but thankfully, he did not use Death Strike. That would of, well you know, been a Game Over if that occurred. Very close call there.

Once you reach Galcian, you naturally fight him. The fight can be a mixed bag of really powerful attacks, or ones that simply don't damage all that much. He used a lot of his lower end attacks for some reason, but there were moments with the Eternes/Eternum death spells too. One of his attacks was pretty much a waste against me, since I would really only attack with specials, is Devolver. It was a counter attack skill only for normal attacks, so, the worst of it was halving my damage. I only dealt with his signature attack only about twice though, and that is Terminal, dealing about 3,000 to a single target when unguarded.

The flow of this battle didn't require me to heal all that much, I spent most of the time reviving fallen characters from the death spells. Eternes actually failed to be a significant problem, with the death rate being 1 or 0 party members, very much in contrast to the earlier random encounter.

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Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
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