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TopicXenoblaDE Topic #2 - WE MEASURE! FIND TREASURE! PONSPECTORS TILL WE DIE!
KamikazePotato
07/14/20 6:40:24 PM
#283:


skullbone posted...
I mean the entire JRPG genre is "either a fetch quest, a 'go here kill things' quest, or a shitty minigame" so it stands to reason that sidequests wouldn't be any different. The difference is in the presentation for me.

The gold standard of side quests is the Witcher 3 because they attach a story to every sidequest and sometimes you have to make tough decisions as Geralt for how to proceed.
Xenoblade actually has you make more difficult life-defining choices for people in sidequests than any other JRPG I've played. It never gets as morally grey as Witcher 3, but it's not supposed to. The games aim for different tones. It sounds like your issue is less with the sidequests specifically and more than you just prefer the tone of Witcher 3 to Xenoblade.

Some of the sidequests in XB are fine because of the story attached (drug dealing Nopon, army lady in first town) but most of them are complete trash. Yes I realize you can just avoid the bad ones but one of the big problems is that there's often no way to tell which quests are going to suck or not! Some of the boring normal quests unlock additional skill trees for your characters randomly.
Every sidequest in Xenoblade completely unconnected from story content is marked by something like Collection Quest 1 or Challenge Quest 2. It's pretty easy to tell what's interesting and what's not.

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