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TopicHearthstone Topic #5: The Generated By Meta
metroid composite
07/09/20 2:11:45 PM
#304:


Camden posted...
That Kayn nerf seems odd.
Kayn is definitely a good card. Like...tends to have one of the highest drawn winrates in DH. Making it a 2/5 seems awful, that's Stormwind Knight statline. So I guess 3/4 was just a nerf that kept it playable.

But wow, these are a lot of nerfs.

Alextraza and Rogue Gala...yeah, I've wanted both of these nerfed with pretty much these nerfs.

Dragoncaster, not a surprise, they made a twitter post about how swingy puzzle box on turn 6 was, and how they might make this 7. I don't think Dragoncaster is really a problem without puzzle box, but sure, ok, sounds fine.

Metamorphosis is a surprise. Like...drawn winrate on that card was already on the lower end of the DH decks. At 5 damage it was like a Gladiator's Longbow that ignored taunt--7 mana for 5 damage over two turns. I did give in and craft it for wild odd DH, though, so ok, free dust I guess. I think this is going to be garbage as 7 mana for 8 damage spread over two turns. Like...while it doesn't ignore taunt, Inner demon dealing 8 on one turn might just be better than that. Metamorphosis is a pretty low interaction card, though, so maybe they just wanted to make DH easier to interact with. Hard to play around Metamorphosis. Inner Demon you can play around.

Corsair Cache...I guess they wanted to hit warrior, but...ouch. Wouldn't Bloodboil Brute be a better target? Maybe they just wanted to make it so that not every warrior deck was built with corsair cache in mind. Maybe they were just worried that with the nerfs to every other class they were making, Warrior would be too good.

Warglaves of Azzinoth is a pretty big surprise to me. Obviously a solid weapon, able to do some neat stuff, but drawn winrates on it were not that high. From experience, it's a pretty bad weapon if you are behind on health; you can easily end up dealing tons of damage to yourself clearing a board. A full mana nerf will probably just get the weapon cut from decks. Wonder what the thinking on this one was? Maybe this weapon was just hurting deck diversity? Maybe it countered something like Totem Shaman too hard, and the hope was by nerfing it, more decks could be viable? This will have a big impact on wild of course (card for odd DH becomes even).

Fungal Fortunes: I haven't really played in over a month, but I wasn't aware Druid needed a nerf. Last I checked Druid was considered pretty close to dumpster tier. I guess this is a reasonable card to hit if you want to nerf druid in standard. (In wild I think the druid decks running Fungal Fortunes are just worse than the druid decks not running fungal fortunes so...). Interesting that the mage version of this card was never nerfed (Book of Spectres).

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