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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
07/04/20 8:25:03 AM
#238:


BetrayedTangy posted...
Haha this made me laugh. He's such an overly aggressive character and it's really fun to amplify that with the gameplay choices.

I will say that his first few levels have given me the impression that whenever it's his chapter, there's gonna be a fight. This generally makes me look forward to his chapters!

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So Ethan gets his mail from the Origami Killer, with directions to open a safety deposit box for more clues. In one of the more hilarious scenes in the game so far, he has to navigate a crowded station of some kind, and displays a phobia of large groups of people, brought on by Jason's death. Just in case you thought the normal walking controls weren't bad enough, you have to alternately press the shoulder buttons at each step in this sequence. Between the shower scene at the start and this gameplay based around unsteady walking, this game is actually reminding me a lot of Death Stranding. I almost wish it was the first game of the project so I could make jokes about those two bookending the decade.

This part is also a little bit reminiscent of Mass Effect 3, to bring the theming a little closer, because Ethan has a hallucination brought on by the guilt of failing to save Jason. Time seems to stand still and he hallucinates Jason, still holding his balloon. What makes this scene especially fun is that whenever you bump into a passerby, they crumple to the floor in a funny ragdoll motion. You're supposed to follow Jason, but I eventually became more interested in crumpling up as many NPCs as I could. Eventually the game got tired of this and just moved me onto the next scene.

Norman Jayden gave a little presentation on the Origami Killer at the police precinct. One cop he had met earlier arbitrarily started being a complete dick to him, presumably because he had gone home the night before, watched some hackneyed police dramas, and learned that the FBI and the local police are supposed to antagonize each other. Since they get along so well, he and Norman partnered up to go interview a suspect, who was a delusional religious zealot whose apartment was covered in crucifixes from top to bottom. He's not home when Norman and his buddy barge in, but returns while they're rooting around and pulls a gun on the local cop. I think you have the option to just blow the guy's brains out, but I decided to try and talk him down. This is a decent concept. It's kind of similar to a quest in the original Fallout where you can persuade your way through a hostage situation. The major difference is that in that game you could read out the dialog choices in full and the logic you used to de-escalate things at least made some degree of sense. In Heavy Rain you have single words flying around your character's head like little moons and a time limit, so you just pick options at random. I somehow convinced the suspect to give up by sort of playing along with his delusions and then immediately reverting to the normal cop routine of telling him to drop his gun and put his hands on his head. Whatever works, I guess - at least the other officer was impressed.

Lastly, I did a scene with Scott. No fight this time, I'm afraid. He goes to interview the mother of another victim but finds her in the middle of a suicide attempt, bandages her up, and then takes care of her child for a little while. He doesn't learn much of anything new as far as I remember, except that this woman's husband went missing immediately after her son, which kind of implies that the little trials the Origami Killer puts dads through present mortal danger.

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I'm playing every game from GotD 2020! Games Completed: 4/129
Currently Playing: Heavy Rain
... Copied to Clipboard!
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