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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
07/04/20 12:21:19 AM
#236:


ZenOfThunder posted...
yo dude you watch finally arrived, i'm going to ship everything sometime early next week after the (american) holiday

Nice! I'm looking forward to it!

BetrayedTangy posted...
Finished Mass Effect 2 today. So I find it really interesting how ME2 is almost the reverse of ME1. I really got into the first entries variety in gameplay. I honestly enjoyed the rover missions and I felt like the powers were a lot more useful there. You actually had to strategize. However the story was incredibly generic. The Geth were your typical evil robots and I found Saren to be pretty generic.

Mass Effect 2 on the other hand had a much cooler story. It had a great opening and ending that leaves plenty of hype for ME3 and there's plenty of twists and turns along the way. Plus the cast is overall much cooler and get some great backstory with the Loyalty Missions. I do really agree with what you said though Exdeath. It's a really basic shooter, there's not much variety or strategy and a most of the time I was just worrying about ammo, also yeah constantly having to scan planets just for upgrades became really dull really fast. It was serviceable though, which makes me think 2 > 1

Crew Rankings: Tali > Mordin > Grunt > Garrus > Thane > Legion > Miranda > Jacob > Samara >Jack

Also in regards to Heavy Rain, I'm loving your description of it so far, it's really bringing out the humor of that game.

Yeah, refining the Mako gameplay rather than removing it altogether would probably have been the way to go. ME2 does kind of expose how it was an essential ingredient in the first game just to add a little more variety. I definitely got a lot more invested in the story and characterization in the second game, which I would say is the main reason I liked it a lot better. It looks like our character ratings are quite similar. Tali/Mordin/Garrus being near the top and the humans being near the bottom is a common point of view from what I've seen.

Thanks for the compliment! That is kind of what I'm trying to do with Heavy Rain. I think the game is probably best experienced by playing it with a friend and making fun of it, which is how I went through Detroit, but I'm trying to replicate that kind of experience as best as possible through text.

ZenOfThunder posted...
exdeath make sure you are checking your character's thoughts as often as possible in heavy rain, everyone always forgets it's an option (as far as i've seen from LPs)

When I played it tonight there was a moment when I realized I was neglecting that. I'll try to make more use of it going forward, because it does seem funny most of the time.

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Today I picked up at the scene where Norman gets introduced to the office space at the local police precinct, where he will be working for the duration of the Origami Killer case. The most notable part about this chapter is the classic scene where Norman is tasked to tie up another man's necktie. Due to the unwieldy controls, this is one of the most difficult tasks in the game! The man struggles to do his own tie at first, but if you fail for long enough he will stop you and tie it perfectly on his own, which makes me think it's some kind test of Norman's masculinity, where the local cops won't respect him until he shows that he can tie a necktie.

With that test passed, Norman has access to his new office. Ever the man of priorities, he cleans up and fiddles with his little FBI hologram device to make it look like he's underwater before he starts working on the serial murder case he's investigating. After going over the clues the player gathered before, he concludes that he doesn't know shit about the case yet.

Norman is dealing with a smack habit, and starts withdrawing in his office. There are apparently two ways to get through these withdrawals: one is to take another dose, and the other is to wash his face. I've still got the team mom instincts going from ME2, so my intention is to try and help him kick. This is a kind of extra challenge where he gets the shakes and you have to hold down a lot of buttons to help him stay steady enough to reach the bathroom without falling over and embarrassing himself.

Ethan comes into the precinct and we briefly take control of him in order to give testimony. The game asks you to remember details like what time it was when Shaun disappeared and what the kid was wearing. I must have given them terrible information, because I couldn't remember for the life of me and ended up making blind guesses. I can't help but imagine that David Cage pictured every player being so enraptured with his game that they would answer perfectly. Ethan really does get chewed out by his wife for losing his second kid, which makes sense, but the dialog and acting are just so stilted. I don't think I can do justice to it by description. I wonder if it's any better in French.

Scott "the fighter" was next up. He goes to interview another reluctant parent of an Origami Killer at a convenience store, when a mugger tries to rob the still at gunpoint. Scott sneaks up and knocks the guy unconscious. The whole thing is quite convenient, really, since it convinces the shopkeep to testify. Thanks robber man! The guy shows Scott a box of clues that the Origami Killer sent him just after abducting his son. I don't really see much point in this scene, because Ethan has to go about picking up a similar box of clues to Shaun's location shortly afterward, and that sequence is kind of undermined since the player already knows what he will find. One thing that is kind of nice is the apparent irony of the shopkeep saying that this encounter has restored his faith in the goodness of humanity, when the person who gave him that faith is in fact his son's killer

But in terms of baffling pointlessness, it has nothing on the next scene, which introduces our fourth and final player character, Madison Paige, who wakes up on the couch in her apartment. From the training of the prologue my first instinct was to have her get dressed, but she is some kind of anti-Ethan and refuses to do anything but wander around the apartment in her underwear. Madison bumbles around her apartment for a little while before some masked men break in and assault her. The best possible outcome for the resulting QTE spree is that she gets far enough away to hide in the bathroom, but then another man appears behind her and slits her throat, whereupon it's revealed that the whole sequence was a dream. This is how the character is introduced! The only possible reason I can think of for this to be included is that the devs thought the last couple of scenes might have seemed a little slow-paced and a scene like this would get people on the edge of their seats, but then why do we spend 10 minutes wandering around Maddy's apartment? That was one of the most sleep-inducing parts so far!

Incidentally, there's a lot of criticism around the sexualization of Madison's character. I don't want to dismiss such concerns entirely, but to be fair to Cage we haven't seen her bare ass yet, which regrettably cannot be said of Ethan. Perhaps part of it is just the more liberal European attitude toward nudity.

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I'm playing every game from GotD 2020! Games Completed: 4/129
Currently Playing: Heavy Rain
... Copied to Clipboard!
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