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TopicExdeath Plays Every Game in the GotD 2020 Contest
Evillordexdeath
07/03/20 11:21:47 AM
#231:


I also think that Jack might develop more as a character if Shepard romances her. What arc she has is about learning to trust again but that isn't very pronounced normally. I think it helps her case if she's doing that through a romantic bond with Shepard.

That's too bad about Morinth. I don't mind how you die if you romance her. The game does warn you and it's kind of funny, but otherwise picking her up definitely seems like a let-down.

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Yesterday I talked about Heavy Rain's opening, where we see Ethan bumble around his house on a normal day for a little while followed by his son's accidental death. The next scene after that is essentially the sad version of the prologue. Ethan spends a day with his surviving son Shaun, making dinner and helping him with homework while time slowly ticks by in a manner very reminiscent of Shenmue. Like that game, it leads to a lot of waiting around for enough time to pass that the plot moves on, and was probably the most boring part of the game yet. In typical Cage fashion, it really exaggerates how much Ethan's life has deteriorated, with him now divorced and living in a small beat-up looking house and Shaun now awkward and emotionally distant. He spends the whole day repeatedly watching a twenty second loop of French animation. Once the kid is in bed, Ethan experiences a blackout and comes to in the middle of the street.

Heavy Rain has four player characters, and I got introduced to two of the others: the private detective Scott Shelby and most people's favorite character in FBI Agent Norman Jayden. The actual plot of this game revolves around a serial killer called the Origami Killer who targets little boys. Ethan can read about the Killer in a newspaper but at first only Scott and Norman are concerned with him. If anyone is reading this without having played Heavy Rain, I imagine you can guess how Ethan will fit into this plot.

Scott has a short section where he interviews a prostitute whose son was one of the victims. Once he leaves, an aggressive ex-client breaks into the woman's apartment and Scott has to fight him off via a long section of quick time events. I guess there can be a little bit of tension to these sequences and I like how failing at a couple of the prompts can make a fight scene more evenly-matched. This might also provide the game's first substantial choice where Scott can just walk away without fighting, but I didn't try it so he might refuse to leave in that case, similar to how Ethan will refuse to go downstairs in his underwear in the prologue.

Norman's section contained the closest thing to substantial gameplay so far with a sort of investigation sequence. Norman has a special glove and pair of glasses that can instantly identify clues for him and you walk around the area spamming a little hand-gesture that tags things in a short radius for you to examine. For now he just examines the body of one of the Origami Killer's victims and finds some footprints and tire tracks. I also had him stumble very gracelessly up a steep hill you climb by QTE, and fall his way down afterward, so that was funny.

Finally, Ethan has a section where he hangs out with Shaun at a park, has one of his blackouts, and finds a paper dog at his house once he comes to and returns, looking for his now-missing son. I imagine his ex will have some harsh words when she learns that he has now lost the other one. The dog course signifies that the Origami Killer has taken Shaun. One thing I can say after both this and Jason's death scene is that I don't think I'm feeling the things David Cage wants me to feel. Instead of tragic, so far the game is intermittently very funny and extremely boring.

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I'm playing every game from GotD 2020! Games Completed: 4/129
Currently Playing: Heavy Rain
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