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Topic | CasanovaZelos's Top 100 Video Games |
CasanovaZelos 06/15/20 3:32:32 PM #122: | #50. INSIDE (2016) Developed by Playdead INSIDE is a masterpiece of surrealist horror seamlessly integrated with truly ingenious level design. Each area introduces an unforgettable concept, both stylistically and in its handling of platformer-based puzzles. Though the game can be completed in a single sitting, each second will make your skin crawl. What makes this so effective is that INSIDE never stops to clarify its events. The game begins with a boy fleeing armed guards. This suggests a basic story of survival in a dystopic setting. Theres only one problem. This boy is not escaping. As the title suggests, you quickly realize hes heading deeper inside this monstrous facility. With every door revealing a greater horror, youre left begging for answers. None of these rooms quite connect to one another. And when the game finally delivers an answer, things only get worse from there. INSIDE, like Limbo before it, has a very simple art style. The protagonist even lacks a face. One might wonder how this can cause such effective horror, but the simplicity allows the developers to get away with some truly grotesque violence. You do not want to die in this game. Not only because it means going back to the last checkpoint, but because the death scenes are legitimately distressing. Whether hes being ripped apart by guard dogs or shredded by a propeller, the little details they put in are nauseating. This reinforces the central question; why would anyone put themselves through this danger? This is the part where I suggest turning back if you want to avoid meaningful spoilers. Because this game is built around constant atmospheric shifts, discussing any level in detail beyond the first without spoiling any surprise borders on impossible, but I would also be doing this game a disservice by limiting myself to surface observations. Even then, words cannot capture the presentation of these moments; this is truly a game which needs to be experienced, blind if possible. (note that I am only going to cover explicit narrative spoilers - this story is too vague for any of the rest to mean anything de-contextualized) After being chased through the countryside, the boy arrives in a city where people shamble in file like a pack of zombies. The boy is forced to join this line, keeping pace in hopes the guards dont notice something off. As they get further in, the people start doing certain actions which the player must follow. This methodical moment is already tense, The one room Ill never recover from is the shockwave chamber. After spending most of the early parts of this game avoiding enemies, the boy finally comes across an empty room. Every few seconds, a shockwave pulses through the entire area. If you do not have cover, you will instantly be blown apart. This starts simple enough, requiring the player to dodge between obvious safe points. But later cover includes moving machinery, some of which moves much quicker than the player. The level becomes a horrifying timing puzzle, requiring you to find the exact moment for temporary cover. Its terrifying and oppressive and I never felt a greater sense of relief than when I finished this nightmare. This is followed by a flooded chamber, where the boy enters a small sub and must avoid long-haired girls who will quickly break through the glass and drown him. They can be scared off by light, which requires a fine balance between forward movement and paying them attention. Again, these levels work due to the lack of information. What, exactly, are these girls? It doesnt matter what does matter is that whoever is behind this facility has unleashed all of our worst nightmares. And then theres the finale, which is the one part I should really emphasize not reading about if youre unfamiliar. At the same time, I was actually exposed to the finale without context and did not realize until I reached the ending thats how off the rails INSIDE can get. INSIDE is as tightly-focused as video games come, telling a riveting narrative purely through environmental storytelling while packing unforgettable level design. --- Film essays and reviews: https://www.youtube.com/c/foolfantastic Board 8's Top 250 Games 2016 Edition: https://casanovazelos.wordpress.com/2016/04/26/b8top250/ ... Copied to Clipboard! |
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